176 research outputs found

    Inattention-Management Middleware for Human-in-the-Loop Multi-Display Applications

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    Operator inattention is an important and unsolved problem in mission critical multi-display systems where a single or a group of operators continuously monitor information flows on distributed displays. In this paper we present a novel system solution to this problem and a middleware for supporting flexible attention-aware applications for a variety of domains. Some of the most significant functionality includes direct querying of the application’s attention state, custom callback definitions to be executed on specific attention events or application updates, inter-application message routing, and pushing custom notification with relative location information to any other registered application. We evaluate our middleware by developing three applications that both demonstrate the efficacy and versatility of the system and provide performance estimates in terms of latency as a function of payload size

    A Conceptual Design of an Inattention Management Middleware with Adaptive Target Saliency

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    © 2020 IEEE. We present a conceptual design of an inattention management middleware with adaptive target saliency. The design objective is to provide mechanisms for managing operator inattention in multi-display multitasking applications. The conceptual design integrates ideas from situational awareness into its mechanisms to provide dynamic target saliency as a means to 1) guide operators through sub-tasks by drawing attention to high priority targets; and 2) guide operators on how to efficiently split their attention between tasks. We motivate the design by analysis of the results following a formative study with a prototype version of the conceptual design

    Differentiation of online text-based advertising and the effect on users' click behavior

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    Online syndicated text-based advertising is ubiquitous on news sites, blogs, personal websites, and on search result pages. Until recently, a common distinguishing feature of these text-based advertisements has been their background color. Following intervention by the Federal Trade Commission (FTC), the format of these advertisements has undergone a subtle change in their design and presentation. Using three empirical experiments, we investigate the effect of industry-standard advertising practices on click rates, and demonstrate changes in user behavior when this familiar differentiator is modified. Using three large-scale experiments (N1 = 101, N2 = 84, N3 = 176) we find that displaying advertisement and content results with a differentiated background results in significantly lower click rates. Our results demonstrate the strong link between background color differentiation and advertising, and reveal how alternative differentiation techniques influence user behavior.This work was supported by a studentship from the Engineering and Physical Sciences Research Council.This is the final published version. It first appeared at http://www.sciencedirect.com/science/article/pii/S0747563215003180#. Additional data related to this publication is available at the University of Cambridge data repository: http://www.repository.cam.ac.uk/handle/1810/247391

    Change Blindness in Proximity-Aware Mobile Interfaces

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    Interface designs on both small and large displays can encourage people to alter their physical distance to the display. Mobile devices support this form of interaction naturally, as the user can move the device closer or further away as needed. The current generation of mobile devices can employ computer vision, depth sensing and other inference methods to determine the distance between the user and the display. Once this distance is known, a system can adapt the rendering of display content accordingly and enable proximity-aware mobile interfaces. The dominant method of exploiting proximity-aware interfaces is to remove or superimpose visual information. In this paper, we investigate change blindness in such interfaces. We present the results of two experiments. In our first experiment we show that a proximity-aware mobile interface results in significantly more change blindness errors than a non-moving interface. The absolute difference in error rates was 13.7%. In our second experiment we show that within a proximity-aware mobile interface, gradual changes induce significantly more change blindness errors than instant changes— confirming expected change blindness behavior. Based on our results we discuss the implications of either exploiting change blindness effects or mitigating them when designing mobile proximity-aware interfaces

    Bare-handed 3D drawing in augmented reality

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    Head-mounted augmented reality (AR) enables embodied in situ drawing in three dimensions (3D).We explore 3D drawing interactions based on uninstrumented, unencumbered (bare) hands that preserve the user’s ability to freely navigate and interact with the physical environment. We derive three alternative interaction techniques supporting bare-handed drawing in AR from the literature and by analysing several envisaged use cases. The three interaction techniques are evaluated in a controlled user study examining three distinct drawing tasks: planar drawing, path description, and 3D object reconstruction. The results indicate that continuous freehand drawing supports faster line creation than the control point-based alternatives, although with reduced accuracy. User preferences for the different techniques are mixed and vary considerably between the different tasks, highlighting the value of diverse and flexible interactions. The combined effectiveness of these three drawing techniques is illustrated in an example application of 3D AR drawing
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